Changelog

Upcoming Changes

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v14.0.0 (planned for July 24, 2019)

Posted: July 10, 2019 Updated: July 11, 2019

Bug Fixes:

  • Fixed the issue where the value of bestRankPoint is not always up to date across all game modes.

New Data:

  • playerSeason.attributes.bestRankPoint
  • [PC] LogPlayerKill.VictimWeapon
  • [PC] LogPlayerKill.VictimWeaponAdditionalInfo
  • [PC] LogPlayerMakeGroggy.VictimWeapon
  • [PC] LogPlayerMakeGroggy.VictimWeaponAdditionalInfo

Data Changes:

  • [PC] The remastered Erangel map will be called “Baltic_Main” and not “Erangel_Main”.

Removed:

  • playerSeason.attributes.gameModeStats.{gameMode}.bestRankPoint

v13.0.1

Bug Fixes:

  • Fixed the issue where “kill steals” would sometimes lead to inaccurate values for attributes.stats.kills in the participant object.

v13.0.0

Data Changes:

  • participant.attributes.stats.deathType will be “byzone” for players killed by the red or blue zones instead of “byplayer”.

v12.0.0

New Data:

  • Lifetime stats for a single game mode can be requested in batches for up to 10 players using the new /seasons/lifetime/gameMode/{gameMode}/players endpoint.

Data Changes:

  • LogPlayerKill.Assistant, LogPlayerKill.Killer, and LogPlayerPosition.Vehicle will be set to null instead of an empty object.

Removed:

  • participant.attributes.stats.killPoints
  • participant.attributes.stats.killPointsDelta
  • participant.attributes.stats.lastKillPoints
  • participant.attributes.stats.lastWinPoints
  • participant.attributes.stats.mostDamage
  • participant.attributes.stats.rankPoints
  • participant.attributes.stats.winPoints
  • participant.attributes.stats.winPointsDelta

v11.1.0

New Data:

  • Season stats for a single game mode can be requested in batches for up to 10 players using the new /seasons/{seasonId}/gameMode/{gameMode}/players endpoint.
  • The number of players that information can be requested for using the /players endpoint has been increased from 6 to 10 players.

v11.0.1

Bug Fixes:

  • Fixed the issue where LogItemDrop events were missing for attachments that were dropped at the same time as detaching them from a weapon.

v11.0.0

Bug Fixes:

  • Fixed the issue where content decoding would fail for some telemetry files.

Data Changes:

  • attributes.gameMode will have additional enums for custom matches in the match object. “normal” will be split into “normal”, “war”, “zombie”, “conquest”, and “esports”. They will each prepend “-solo”, “-duo”, “-squad”, and “-fpp” as the other enums do.

v10.0.1

Bug Fixes:

  • Fixed the issue where attributes.isCustomMatch was false and attributes.gameMode was “normal” in the match object for most matches at the /tournaments endpoint.

v10.0.0

Data Changes:

  • [PC] The /leaderboards endpoint will return up to 500 lone survivors per page requested.

v9.1.0

Deprecated:

  • Using the platform-region shard at the /samples endpoint is deprecated and the API will respond by returning data for all regions for the platform as if queried using the platform shard.

v9.0.0

New Data:

  • [PS4, Xbox] Character.isInBlueZone
  • [PS4, Xbox] Character.isInRedZone
  • [PS4, Xbox] Character.zone
  • [PS4, Xbox] GameResult
  • [PS4, Xbox] LogHeal
  • [PS4, Xbox] LogItemPickupFromCarepackage
  • [PS4, Xbox] LogItemPickupFromLootbox
  • [PS4, Xbox] LogMatchDefinition.SeasonState
  • [PS4, Xbox] LogObjectDestroy
  • [PS4, Xbox] LogParachuteLanding
  • [PS4, Xbox] LogPlayerAttack.fireWeaponStackCount
  • [PS4, Xbox] LogPlayerKill.assistant
  • [PS4, Xbox] LogPlayerKill.damageCauserAdditionalInfo
  • [PS4, Xbox] LogPlayerKill.dBNOId
  • [PS4, Xbox] LogPlayerKill.victimGameResult
  • [PS4, Xbox] LogPlayerMakeGroggy.damageCauserAdditionalInfo
  • [PS4, Xbox] LogPlayerMakeGroggy.damageReason
  • [PS4, Xbox] LogPlayerRevive.dBNOId
  • [PS4, Xbox] LogRedZoneEnded
  • [PS4, Xbox] LogSwimEnd.maxSwimDepthOfWater
  • [PS4, Xbox] LogVaultStart
  • [PS4, Xbox] LogVehicleLeave.maxSpeed
  • [PS4, Xbox] LogWeaponFireCount
  • [PS4, Xbox] Stats
  • [PS4, Xbox] match.attributes.seasonState
  • [PS4, Xbox] playerSeason.attributes.gameModeStats.{gameMode}.bestRankPoint
  • [PS4, Xbox] playerSeason.attributes.gameModeStats.{gameMode}.dailyWins
  • [PS4, Xbox] playerSeason.attributes.gameModeStats.{gameMode}.rankPoints
  • [PS4, Xbox] playerSeason.attributes.gameModeStats.{gameMode}.swimDistance
  • [PS4, Xbox] playerSeason.attributes.gameModeStats.{gameMode}.weeklyWins
  • [PS4, Xbox] playerSeason.attributes.gameModeStats.{gameMode}.rankPointsTitle
  • [PS4] Lifetime Stats as of division.bro.official.playstation-01 are available per gameMode by using “lifetime” as the seasonId at the /players/{accountId}/seasons/{seasonId} endpoint.
  • [Xbox] Lifetime Stats as of division.bro.official.xbox-01 are available per gameMode by using “lifetime” as the seasonId at the /players/{accountId}/seasons/{seasonId} endpoint.

Data Changes:

  • [PS4, Xbox] Season stats from Jan 22,2019 onwards will be global and sharded by platform. PS4 and Xbox data prior to Jan 22,2019 will still only be accessible using the old URL format.
  • [PS4] PS4 seasons after division.bro.official.2018-09 will be in the format division.bro.official.playstation-{Season number} rather than division.bro.official.{Year-Month}. The first season after division.bro.official.2018-09 is division.bro.official.playstation-01.
  • [Xbox] Xbox seasons after division.bro.official.2018-08 will be in the format division.bro.official.xbox-{Season number} rather than division.bro.official.{Year-Month}. The first season after division.bro.official.2018-089 is division.bro.official.xbox-01.

Deprecated:

  • [PS4, Xbox] participant.attributes.stats.killPoints
  • [PS4, Xbox] participant.attributes.stats.killPointsDelta
  • [PS4, Xbox] participant.attributes.stats.winPoints
  • [PS4, Xbox] participant.attributes.stats.winPointsDelta
  • [PS4, Xbox] playerSeason.attributes.gameModeStats.{gameMode}.killPoints
  • [PS4, Xbox] playerSeason.attributes.gameModeStats.{gameMode}.winPoints

v8.0.2

Bug Fixes:

  • [PC] Fixed an issue where walkDistance, rideDistance, and swimDistance were all 0 for season stats.

v8.0.1

Bug Fixes:

  • [PC] Fixed an issue where walkDistance, rideDistance, and swimDistance were all 0 for stats at the /matches endpoint.

v8.0.0

Bug Fixes:

  • [PC] Fixed an issue where attributes.shardId in the match object for tournaments was “steam” rather than “tournament”.

New Data:

  • The “tournament” shard is now available to use to get matches.

Deprecated:

  • Using the platform-region shard at the /matches endpoint is deprecated.

Removed:

  • [PC] LogMatchEnd.rewardDetail
  • [PC] PlayTimeRecord
  • [PC] RewardDetail

v7.8.0

Bug Fixes:

  • Fixed an issue where roster.attributes.won was sometimes false for the winning team.

New Data:

  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.rankPointsTitle
  • [PC] GameResult
  • [PC] PlayTimeRecord
  • [PC] RewardDetail
  • [PC] Stats
  • [PC] LogHeal
  • [PC] LogItemPickupFromCarepackage
  • [PC] LogItemPickupFromLootbox
  • [PC] LogObjectDestroy
  • [PC] LogParachuteLanding
  • [PC] LogRedZoneEnded
  • [PC] LogVaultStart
  • [PC] LogWeaponFireCount
  • [PC] Character.isInBlueZone
  • [PC] Character.isInRedZone
  • [PC] Character.zone
  • [PC] LogMatchEnd.rewardDetail
  • [PC] LogSwimEnd.maxSwimDepthOfWater
  • [PC] LogPlayerKill.assistant
  • [PC] LogPlayerKill.damageCauserAdditionalInfo
  • [PC] LogPlayerKill.dBNOId
  • [PC] LogPlayerKill.victimGameResult
  • [PC] LogPlayerMakeGroggy.damageCauserAdditionalInfo
  • [PC] LogPlayerMakeGroggy.damageReason
  • [PC] LogPlayerRevive.dBNOId
  • [PC] LogVehicleLeave.maxSpeed

Data Changes:

  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.rankPoints will no longer be 0 when roundsPlayed < 10

v7.7.0

Bug Fixes:

  • [Xbox] Fixed an issue where attributes.isOffSeason would be “true” for an active season.

New Data:

  • [PS4] The PS4 platform is supported.

v7.6.0

Bug Fixes:

  • Fixed an issue where if there were two accounts with the same IGN, the most recent accountId was not returned for queries to the /players endpoint.

Deprecated:

  • The platform-region shard is deprecated for the /players endpoint and the API will respond by returning data for all regions for the platform as if queried using the platform shard.

v7.5.0

Bug Fix:

  • [PC] Fixed an issue where the timeSurvived and duration were sometimes a timestamp instead of seconds if a player logged out and then reconnected to the game before the match started.

New Data:

  • [PC] The /leaderboards endpoint has been added and will return the top 100 players for each game mode.

Data Changes:

  • The /players endpoint can now be queried by platform in addition to platform-region.

v7.4.0

Bug Fixes:

  • [Xbox] Fixed an issue where there were sometimes duplicate attackIds within a single telemetry file
  • [Xbox] Fixed an issue where the killDistance was not always accurate for knocked kills
  • [Xbox] Health and location will now show values other than “0” for the attacker in LogPlayerTakeDamage events

New Data:

  • Added LogPlayerPosition.vehicle

v7.3.0

New Data:

  • [PC] Lifetime Stats as of division.bro.official.pc-2018-01 are available per gameMode by using “lifetime” as the seasonId at the /players/{accountId}/seasons/{seasonId} endpoint.

v7.2.0

Data Changes:

  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.rankPoints will be 0 when roundsPlayed < 10

Deprecated:

  • [PC] participant.attributes.stats.rankPoints

v7.1.0

New Data:

  • [PC] Added LogPlayerAttack.fireWeaponStackCount
  • The /seasons endpoint can now be queried by platform in addition to platform-region

v7.0.0

New Data:

  • [Xbox] New region xbox-sa has been added for South America
  • status.data.type
  • status.data.id

Removed:

  • status.id
  • status.attributes

v6.0.0

New Data:

  • [PC] participant.attributes.stats.rankPoints
  • [PC] match.attributes.seasonState
  • [PC] LogMatchDefinition.SeasonState
  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.bestRankPoint
  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.dailyWins
  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.rankPoints
  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.swimDistance
  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.weeklyWins

Data Changes:

  • [PC] Matches and season stats from 10/3 onwards will be global and sharded by platform. PC Data prior to 10/3 and Xbox data will still be accessible with the old URL format.
  • [PC] PC seasons after division.bro.official.2018-09 will be in the format division.bro.official.pc-{Year-Season number} rather than division.bro.official.{Year-Month}. The first season after division.bro.official.2018-09 is division.bro.official.pc-2018-01.

Deprecated:

  • [PC] participant.attributes.stats.killPoints
  • [PC] participant.attributes.stats.killPointsDelta
  • [PC] participant.attributes.stats.winPoints
  • [PC] participant.attributes.stats.winPointsDelta
  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.killPoints
  • [PC] playerSeason.attributes.gameModeStats.{gameMode}.winPoints

v5.0.3

Bug Fix:

  • The /players/{accountId}/seasons/{seasonId} endpoint will now return empty season stats if the player did not play during that season rather than a 404.

v5.0.2

Bug Fixes:

  • [PC] Fixed an issue where there were sometimes duplicate attackIds within a single telemetry file
  • [PC] Fixed an issue where the killDistance was not always accurate for knocked kills
  • [PC] Health and location will now show values other than “0” for the attacker in LogPlayerTakeDamage events

v5.0.1

Bug Fix:

  • The /players/{accountId}/seasons/{seasonId} endpoint will now return a 404 for season stats if the player did not play during that season.

v5.0.0

Data Changes:

  • Squad size and perspective for custom matches will be added to attributes.gameMode in the Match object. Example: normal -> normal-squad-fpp

v4.0.0

Data Changes:

  • Telemetry data will be compressed using gzip

v3.2.0

New Data:

  • [Xbox] Common
  • [Xbox] LogPlayerKill.damageReason
  • [Xbox] LogSwimEnd.swimDistance
  • [Xbox] LogWheelDestroy

v3.1.0

New Data:

  • Tournaments endpoint and matches

v3.0.0

Data Changes:

  • Empty attacker objects in LogPlayerTakeDamage events will be null instead of empty
  • Empty vehicle objects in LogPlayerAttack will be null instead of empty

v2.0.0

Bug Fixes:

  • participant.attributes.stats.timeSurvived – int -> number
  • participant.attributes.stats.longestKill – int -> number

Deprecated:

  • player.attributes.createdAt
  • player.attributes.updatedAt

Removed:

  • (any).common.mapName //available in LogMatchStart
  • (any).common.matchId //available in LogMatchDefinition
  • (any)._V
  • LogPlayerLogin.errorMessage
  • LogPlayerLogin.result

v1.4.0

New Data:

  • LogPlayerMakeGroggy
  • LogPlayerRevive
  • [PC] LogWheelDestroy
  • [PC] LogSwimEnd.swimDistance
  • [PC] LogPlayerKill.damageReason
  • [PC] LogMatchStart.isCustomGame
  • [PC] LogMatchStart.isEventMode

v1.3.1

Bug Fixes:

  • Rosters will show highest participant rank
  • Existing player’s that haven’t played in 7 days will no longer return a 404 not found error

v1.3.0

New Data:

  • Custom match data
  • Added isCustomMatch boolean flag to match.attributes
  • [Xbox] added swimDistance to participant.attributes.stats (will appear for Xbox, but will always be 0)
  • [Xbox] added LogSwimStart and LogSwimEnd telemetry events
  • [Xbox] added LogArmorDestroy telemetry events
  • [Xbox] added rideDistance and seatIndex fields to LogVehicleLeave telemetry events
  • [Xbox] added seatIndex to LogVehicleRide telemetry events

v1.2.0

New Data:

  • [PC] added swimDistance to participant.attributes.stats (will appear for Xbox, but will always be 0)
  • [PC] added LogSwimStart and LogSwimEnd telemetry events
  • [PC] added LogArmorDestroy telemetry events
  • [PC] added rideDistance and seatIndex fields to LogVehicleLeave telemetry events
  • [PC] added seatIndex to LogVehicleRide telemetry events

v1.1.1

Bug fixes:

  • participant.attributes.stats.killStreaks is now populated correctly
  • participant.attributes.stats.weaponsAcquired is now populated correctly

v1.1.0

Bug fixes:

  • [Xbox] keys in the telemetry data are now lowercase
  • [Xbox] Matches are no longer delayed compared to PC matches

New Data:

  • [Xbox] mapName will now be included in match records