Telemetry Events

The following is a list of every telemetry event type with basic schemas to show the data that they contain.

Data dictionaries and enums can be found here.

Objects shown as {object-name} are not described here in an effort to conserve space. More details about the objects in events can be located in the Telemetry Objects reference. Please also note that each event contains the following fields which have been omitted from the outlines below:

"_D": string,      // Event timestamp
"_T": string,      // Event type
"common": {Common}

LogArmorDestroy

"attackId":           int,
"attacker":           {Character},
"victim":             {Character},
"damageTypeCategory": string,
"damageReason":       string,
"damageCauserName":   string,
"item":               {Item},
"distance":           number

LogCarePackageLand

"itemPackage": {ItemPackage}

LogCarePackageSpawn

"itemPackage": {ItemPackage}

LogGameStatePeriodic

"gameState": {GameState}

LogHeal

[PC Only, Available Dec 19, 2018]

"character":  {Character},
"item":       {Item},
"healAmount": number

LogItemAttach

"character":  {Character},
"parentItem": {Item},
"childItem":  {Item}

LogItemDetach

"character":  {Character},
"parentItem": {Item},
"childItem":  {Item}

LogItemDrop

"character": {Character},
"item":      {Item}

LogItemEquip

"character": {Character},
"item":      {Item}

LogItemPickup

"character": {Character},
"item":      {Item}

LogItemPickupFromCarePackage

[PC Only, Available Dec 19, 2018]

"character":   {Character},
"item":        {Item}

LogItemPickupFromLootbox

[PC Only, Available Dec 19, 2018]

"character":   {Character},
"item":        {Item},
"ownerTeamId": int

LogItemUnequip

"character": {Character},
"item":      {Item}

LogItemUse

"character": {Character},
"item":      {Item}

LogMatchDefinition

"MatchId":     string,
"PingQuality": string,
"SeasonState": string

LogMatchEnd

"characters":           [{Character}, ...],
"gameResultOnFinished": {GameResultOnFinished},  // PC Only, Available Dec 19, 2018
"rewardDetail":         [{RewardDetail}, ...]    // PC Only, Available Dec 19, 2018

LogMatchStart

"mapName":               string,
"weatherId":             string,
"characters":            [{Character}, ...],
"cameraViewBehaviour":   string,
"teamSize":              int,
"isCustomGame":          bool,
"isEventMode":           bool,                // PC only
"blueZoneCustomOptions": string

blueZoneCustomOptions is a stringified array of objects. See BlueZoneCustomOptions.

LogObjectDestroy

[PC Only, Available Dec 19, 2018]

"character":      {Character},
"objectType":     string,
"objectLocation": {Location}

LogParachuteLanding

[PC Only, Available Dec 19, 2018]

"character": {Character},
"distance":  number

LogPlayerAttack

"attackId":             int,
"fireWeaponStackCount": int,                // PC only
"attacker":             {Character},
"attackType":           string,
"weapon":               {Item},
"vehicle":              {Vehicle}

LogPlayerCreate

"character": {Character}

LogPlayerKill

"attackId":                   int,
"killer":                     {Character},
"victim":                     {Character},
"assistant":                  {Character},  // PC Only, Available Dec 19, 2018
"dBNOId":                     int           // PC Only, Available Dec 19, 2018
"damageTypeCategory":         string,
"damageCauserName":           string,
"damageCauserAdditionalInfo": [string],     // PC Only, Available Dec 19, 2018
"damageReason":               string,
"distance":                   number,
"victimGameResult":           {GameResult}   // PC Only, Available Dec 19, 2018

LogPlayerLogin

"accountId":    string

LogPlayerLogout

"accountId": string

LogPlayerMakeGroggy

"attackId":                   int,
"attacker":                   {Character},
"victim":                     {Character},
"damageReason":               string,       // PC Only, Available Dec 19, 2018
"damageTypeCategory":         string,
"damageCauserName":           string,
"damageCauserAdditionalInfo": [string],     // PC Only, Available Dec 19, 2018
"distance":                   number,
"isAttackerInVehicle":        bool,
"dBNOId":                     int

LogPlayerPosition

"character":       {Character},
"vehicle":         {Vehicle},
"elapsedTime":     number,
"numAlivePlayers": int

LogPlayerRevive

"reviver":             {Character},
"victim":              {Character},
"dBNOId":              int          // PC Only, Available Dec 19, 2018

LogPlayerTakeDamage

"attackId":           int,
"attacker":           {Character},
"victim":             {Character},
"damageTypeCategory": string,
"damageReason":       string,
"damage":             number,      // 1.0 damage = 1.0 health
                                   // Net damage after armor; damage to health
"damageCauserName":   string

LogRedZoneEnded

[PC Only, Available Dec 19, 2018]

"drivers": [{Character}, ...]

LogSwimEnd

"character":           {Character},
"swimDistance":        number,
"maxSwimDepthOfWater": number  // PC Only, Available Dec 19, 2018

LogSwimStart

"character": {Character}

LogVaultStart

[PC Only, Available Dec 19, 2018]

"character": {Character}

LogVehicleDestroy

"atackId":            int,
"attacker":           {Character},
"vehicle":            {Vehicle},
"damageTypeCategory": string,
"damageCauserName":   string,
"distance":           number,

LogVehicleLeave

"character":    {Character},
"vehicle":      {Vehicle},
"rideDistance": number,
"seatIndex":    integer

LogVehicleRide

"character": {Character},
"vehicle":   {Vehicle},
"seatIndex": int,
"maxSpeed":  number       // PC Only, Available Dec 19, 2018

LogWeaponFireCount

[PC Only, Available Dec 19, 2018]

"character": {Character},
"weaponId":  string,
"fireCount": int          // Increments of 10

LogWheelDestroy

"attackId":           int,
"attacker":           {Character},
"vehicle":            {Vehicle},
"damageTypeCategory": string,
"damageCauserName":   string